The phrase in question pertains to the acquisition, typically without monetary cost, of a digital expansion pack for a specific computer game. This expansion pack introduces a new virtual location and associated gameplay elements to the core game experience. An example would be seeking a method to obtain this content absent the standard purchase procedure.
Accessing such content often relates to potential cost savings and the desire to broaden the game’s narrative or available activities. Historically, this practice has been linked to discussions regarding intellectual property rights, software distribution models, and user access to digital entertainment.