User customization within the educational version of a popular sandbox game is often sought to enhance learner engagement. This involves acquiring graphical assets that alter the appearance of in-game characters, available at no cost to the end-user. For example, students may seek character models that reflect specific historical figures or professions relevant to a lesson.
The ability to personalize the visual representation of one’s avatar fosters a sense of ownership and investment in the learning environment. This type of personalization can improve student interest and participation. Historically, providing accessible and modifiable content has broadened appeal and encouraged community contribution.