The phrase refers to the process of acquiring and installing the video game “It’s Not a World For Alyssa” onto a user’s device, typically a computer or mobile platform. This action enables the user to play the game. An example would be a user searching online for a reputable source to obtain the game files and then executing those files to install the software on their system.
Acquiring digital entertainment content in this manner provides direct access to the product without requiring physical media. This facilitates instant gratification and reduces the need for physical storage space. Historically, game downloads evolved as internet bandwidth increased and digital distribution platforms matured, offering convenient alternatives to traditional retail channels.