The action of acquiring a specific iteration of a professional basketball simulation for personal computers, released in 2012 for consoles and subsequently for PC, involves obtaining the digital files necessary for installation. This acquisition is typically facilitated through online distribution platforms or, in some cases, less-authorized channels.
The desire to engage with this particular software stems from various factors, including nostalgia, a preference for its specific gameplay mechanics, or the affordability of acquiring it relative to newer releases. Historically, older versions of software often become difficult to obtain through official channels, leading users to explore alternative means of acquisition. This can present challenges regarding software integrity and security.