The phrase refers to the acquisition, without monetary cost, of the digital version of the indie fighting game, Rivals of Aether. This term signifies the search for and potential access to the game software without payment, a common pursuit among gamers seeking to experience the title without immediate financial investment.
The perceived value lies in the opportunity to explore the game’s mechanics, character roster, and overall gameplay before committing to a purchase. Historically, such searches have been driven by factors like limited budgets, demo availability, or the desire to ascertain game compatibility with personal hardware. The ability to try before buying can significantly influence purchase decisions and broaden a game’s potential player base.